

The counter Pokémon was originally a placeholder: Manaphy. It was unknown how the discount percentage was determined. When the counter reached its max at 1,000,000,000 Credits spent, the discounts varied between 1% and 30%. Articuno Counter: Counted Credits spent in the Shops and other places around the site.The counter Pokémon was originally a placeholder: shiny Celebi. This made the Floatzel counter the only counter that automatically had a multiplier bonus that extended over more than one day. On the fifth day, the counter reset its count. The next day was a x2 multiplier the second day, x1.75 the third day, x1.5 the final day, x1.25. When it reached its maximum at 50,000,000 Scour EXP gained. Floatzel Counter: Counted Scour EXP gained and all EXP earned from Scouring was multiplied.

This would be anywhere from +1 to +8, with varying chances of getting each one. This counter's bonus granted a certain amount of extra Interaction Points for each click. It counted up from zero and tracked the number of Interaction Points earned throughout the site. Ice Houndour Counter: A representation of Wolfin and was used to indicate Interaction Point plus days.There were separate sets of Berries for a normal day, 2x, 3x, and 4x or higher. Any multiplier that was not 2x was due to an admin's decision and was not dependent on the countdown. It was a countdown from 10 million interactions. Shinx Counter: A representation of Kolink and was used to indicate EHP/LUP multiplier days.There were six different counters, each with a different bonus effect. For the entire 24 hours, something special happened. When a counter is filled, a bonus day begins after the next reset (similar to PFQ's Bonus Counter). The items that were available included: Green, Red, Blue, Yellow, and Black Gigaremos, Mini-Radars and the various types of battery packs for it, Ultimate Vouchers and Gold Poke Vouchers, Meta-Xs, Glitch Fixers, Yellow Flutes, Relics, Shelter Warmer, Extra Trade Slot, Extra Supplier Slot, and a Spinda Box.īonus days were special days on PF1 that were usually triggered by a counter. There were different types of Scratch cards depending on the amount of Savage Crystals that were spent on the order. Scratch Cards were rewarded for completing orders in the Black Market. This shop contained many unique items that could not be purchased or obtained through any other method. The Black Market was a shop on PF1 that required Savage Crystals to purchase from it.
